Youth Development
Success at NIFERST Sci-TechKno Fest
Since 1997, NGC has been the main sponsor of the NIHERST Science Centre. This year NGC had a most interactive booth in the biennial science fair hosted by the Centre- Sci-TechKno Fest. NGC’s booth was geared towards Secondary and Primary School Students. The medium used, a new game created by the NGC Public Exhibition team entitled “NGC GAS Rush”. The objective of the game was to teach a set of basic facts about NGC and the Natural Gas Industry in a fun way.

A member of the audience answering to the question: How many platforms does NGC have?
The Public Exhibition Team had initially set a target of 10 games per day which would have amounted to 260 sessions being played.
This target was however successfully surpassed and through the efforts of the team, we have been able to play a total of 385 sessions of the exciting Gas Rush game. In total, we were able to effectively reach an audience of 8856 individuals. These interactions included schools at both primary (101) and secondary (59) levels; technical/ vocational (6) (Servol, YTEPP, MIC); community, religious groups and children’s homes (13) and other (109).
As you may be aware, the Gas Rush Game was developed to make learning a very technical concept, exciting and fun. Consequently, the overall success cannot only be measured in terms of favourability (100%) but also in terms of the extent of learning that took place (90%).
Key messages such as Who is NGC, What do we do and What is Natural Gas were some of the areas covered and absorbed by not only those who participated  in the game but also those who comprised the audience.

Some of the comments garnered at the booth can be viewed below:

"Very entertaining! Lots of information given in a fun and interactive manner. Wish we had technology like this in our school to teach the children. It was the best booth in the expo. Great job!"
Mr. Kandare Singh, St. Stephen's College

A very well organised exercise. Should be done at the National Level for Primary School participation."

Roland Jaggernath, Exchange Presbyterian

"Coming to Sci- TechKno Fest and walking round I felt bored and sleepy. My grandson wanted to play the NGC game, so we came into the booth and was chosen to play. Boy oh Boy! Was fun learning about NGC!" Maureen Williams, Grandmother

"Very Interactive, fun caught everyone's attention despite weariness. We look forward to the competition."
Hazel Thompson, Speyside High School, Tobago

"The game was very innovative. It's a fun way to help children learn about NGC and the importance of their product."
Mr. R. Bridgemohan, Goodwood Methodist, Tobago